AEcs6中英文对照

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第一篇:AEcs6中英文对照

File菜单

新建 ← New

┗New Project

→ 新建项目

New Folder →新建文件夹

打开项目 ← Open Project

打开最近项目

← Open Recent Projects

在Bridge内浏览

← Browse in Bridge

浏览模板

← Browse Template Projects

关闭

← Close

关闭项目

← Close Project

保存

← Save

另存为

← Save As...保存副本

← Save a Copy...另存为XML格式 ← Save a Copy As XML

增量保存 ← Increment and Save

恢复 ← Revert

导入 ← Import

┗File...→ 文件

Multiple Files...→多个文件 Capture in Adobe Premiere Pro →Premiere Pro采集 Adobe Clip Notes Comments..→Adobe 剪辑注释评论 Adobe Premiere Pro Project„ →Premiere Pro项目„ Vanishing Point(vpe)„ → PS消失点(.vpe)„

Placeholder...→输入占位符

Solid...→实色

导入最近素材 ← Import Recent Footage

输出 ← Export Adobe Dynamic Link Adobe ← 动态链接

查找 ← Find...再次查找 ← Find Next

添加素材到合成 ← Add Footage to Comp

选定脚本建立合成 ← New Comp From Selection...整理素材 ← Consolidate All Footage

删除未用素材 ← Remove Unused Footage

简化项目 ← Reduce Project

文件打包 ← Collect Files...浏览文件夹 ← Watch Folder...运行脚本 ← Script

建立代理 ← Create Proxy

┗Still...→ 静态图片

Movie...→ 影片

设置代理 ← Set Proxy

┗File..→ 文件

None

→无

解释素材 ← Interpret Footage

┗Main...→ 常规

Proxy...→ 代理

Remember Interpretation →保存解释

Apply Interpretation →应用解释

替换素材 ← Replace Footage

┗File...→ 文件

Placeholder...→ 占位符

Solid..→ 实色

重载素材 ← Reload Footage

显示所在文件夹 ← Reveal in Explorer

项目设置 ← Project Settings...打印 ← Print...退出 ← Exit ==== Edit菜单

撤消副本 ← Can’t Undo

不可重复 ← Can’t Redo

历史记录 ← History

剪切 ← Cut

复制 ← Copy 仅复制表达式 ← Copy Expression Only

粘贴 ← Paste

清除 ← Clear

副本 ← Duplicate

拆分图层 ← Split Layer 提升工作区域 ← Lift Work Area 抽出工作区域 ← Extrace Work Area

全选 ← Select All

解除全选 ← Deselect All

标签 ← Label

清空 ← Pruge

┗All → 全部

Undo → 撤消

Image Caches → 图象缓存

Snapshot → 快照

Video Memory → 视频内存

编辑原稿 ← Edit Original

在Adobe Audion中编辑← Edit in Adobe Audition 在Adobe Soundbooth中编辑 ← Edit in Adobe Soundbooth

模版 ← Templates

┗Render Settings..→ 渲染设置

Output Module...→ 输出模式

首选项 ← Preferences

┗General...→ 常规

Previews...→ 预演

Display → 显示

Import...→ 导入

Output → 输出

Grids & Guides...→ 网格与辅助线

Label Colors...→ 标签颜色

Label Defaults...→ 默认标签

Media &Disk Cache„→ 媒体与磁盘缓存

Video Preview„→ 视频预演

Appearance„→ 用户界面颜色

Auto-Save„→ 自动保存

Memory & Multiprocessing„→ 内存与多处理器控制„

Audio Hardware„→ 音频硬件

Audio Output Mapping„→ 音频输出映射„

====== Compostion菜单

新建合成 ←New Composition

合成设置 ←Compodition Settings

背景颜色 ←Background Color

设置标识帧 ←Set Poster Time

修剪合成至工作区←Trim Comp to Work Area

裁剪合成到目标范围 ←Crop Comp to Region of Interest

增加到渲染序列 ←Add To Render Queue

添加输出模块 ←Add Output Module

预演 ←Preview

┗RAM Preview

→内存预演

Wireframe Preview

→线框图预演

Motion with Trails →动态跟踪

Audio

→音频

Audio Preview(Here Forward)→音频预演(从当前位置开始)

Audio Preview(Work Area)

→音频预演(工作区域)

另存单帧为 ←Save Frame As

┗File

→文件

Photoshop Layers →Photoshop图层

制作影片 ←Make Movie

组合渲染 ←Pre-render

保存内存预演 ←Save RAM Preview

合成流程图 ←Composition Flowchart

合成组微型流程图 ←Composition Mini-Flowchart ========= Layer菜单

新建 ← New

┗Text

→ 文字

Solid...→ 实色

Light...→灯光

Camera..→摄象机

Null Object

→虚拟对象

Shape Layer

→形状图层

Adjustment Layerv →调节层

Adobe Photoshop File.→Adobe Photoshop文件

图层设置 ← Layer Settings...打开图层← Open Layer

打开图层素材← Open Layer Source

遮罩 ← Mask

┗New Mask

→ 新建遮罩

Mask Shape

→ 遮罩形状

Mask Feather

→ 遮罩羽化

Mask Opacity

→ 遮罩不透明度

Mask Expansion

→ 遮罩扩展

Reset Mask

→ 重置遮罩

Remove Mask

→ 移除遮照

Remove All Masks → 移除所有遮罩

Mode

→ 模式

┗None

→ 无

Add

→ 相加

Subtrace

→ 相减

Intersect → 交集

Lighten

→ 变亮

Darken

→ 变暗

Difference → 差值

Inverted

→ 反转

Locked

→ 锁定

Motion Blur → 运动模糊

┗Same As Layer→ 与层相同

On

→ 开

Off → 关

Unlock All Masks

→ 解锁所有遮罩

Lock Other Masks

→ 锁定其他遮罩

Hide Locked Masks → 隐藏已锁定遮照

Mask and Shape Path → 遮罩与形状路径

┗RotoBezier

→ 旋转曲线

Closed

→ 关闭

Set First Vertex

→ 设置首个顶点

Free Transform Points → 自由变换点,质量 ← Quality

┗Best

→ 最佳

Draft

→ 草图

Wireframe → 线框

转换开关 ← Switches

┗Hide Other Video → 隐藏其他视频层

Show All Video

→ 显示所有视频层

Unlock All Layers → 解锁所有层

Shy

→ 退缩

Lock

→ 锁定

Audio

→ 音频

Video

→ 视频

Solo

→ 独奏

Effect

→ 特效

Collapse

→ 塌陷

Motion Blur

→ 运动模糊

Adjustment Layer → 调节层

变换 ← Transform

┗Reset

→ 复位

Anchor Point → 定位点

Position

→ 位置

Scale

→ 缩放

Orientation

→ 方向

Rotation

→ 旋转

Opacity

→透明度 Flip Horizontal

→水平方向翻转 Flip Vertical

→垂直方向翻转 Center In View

→视点居中 Fit to Comp

→适配到合成 Fit to Comp Wideth →适配为合成宽度 Fit to Comp Height →适配为合成高度

Auto-Orient

→ 自动定向 时间→Time

┗Enable Time Remapping→启用时间重置

Time-Reverse Layer

→时间反向层

Time Stretch

→时间伸缩

Freeze Frame

→冻结帧

Frame Blending

→ 帧融合 ┗Off

→ 关

Frame Mix

→ 帧融合 Pixel Motion→ 像素运动

三维层 ← 3D Layer

栅格层 ← Guide Layer

添加标记 ← Add marker

保持透明 ← Preserve Transparency

混合模式 ← Blending Mode

┗Normal

→ 正常

Dissolve

→ 溶解

Dancing Dissolve

→ 动态溶解

Darken

→ 变暗

Multiply

→ 正片叠底

Color Burn

→ 颜色加深

Classic Color Burn → 典型颜色加深

Linear Burn

→ 线性加深

Darken Color

→暗色

Add

→ 添加

Lighten

→ 变亮

Screen

→ 屏幕

Color Dodge

→ 颜色减淡

Classic Color Dodge → 典型颜色减淡

Linear Dodge

→ 线性减淡

Lighter Color

→ 亮色

Overlay

→ 叠加

Soft Light

→ 柔光

Hard Light

→ 强光

Linear Light

→ 线性光

Vivid light

→ 艳光

Pin Light

→ 点光

Hard Mix

→ 强烈混合 Difference

→ 差值

Classic Difference → 典型差值

Exclusion

→ 排除

Hue

→ 色相位

Saturation

→ 饱和度

Color

→ 颜色

Luminosity

→ 亮度

Stencil Alpha

→ Alpha模版

Stencil Luma

→ 亮度模版

Silhouette Alpha

→ Alpha轮廓

Silhouette Luma

→ 亮度轮廓

Alpha Add

→ Alpha添加

Luminescent Premul → 冷光预乘

下一个混合模式 ← Next Blending Mode

上一个混合模式 ← Previous Blending Mode

轨道蒙版 ← Track Matte

┗No Track Matte

→ 无

Alpha Matte

→ Alpha蒙版

Alpha Inverted Matte → 反相Alpha蒙版

Luma Matte

→ 亮度蒙版

Luma Inverted Matte → 反相亮度蒙版 Layer Styles→图层样式 ┗Convert to Editable Styles→转换为可编辑样式 Show All

→全部显示 Remove All

→全部移除 Drop Shadow

→阴影 Inner Shadow

→内侧阴影 Outer Glow

→外侧辉光 Inner Glow

→内侧辉光 Bevel and Emboss→斜边与浮雕 Satin

→光泽 Color Overlay

→颜色叠加 Gradient Overlay→渐变叠加 Stroke

→描边

Group Shapes

→形状编组 Ungroup Shapes →解除形状编组 排列←Arrange ┗图层置顶 ← Bring Layer to Front

图层置上 ← Bring Layer Forward

图层置下 ← Send Layer Backward

图层置底 ← Send Layer to Back Adobe Encore→Adobe Encore

┗Create Button

→创建按钮

Assign to Subpicture 1 →分配给子图像1

Assign to Subpicture 2→ 分配给子图像2

Assign to Subpicture 3 →分配给子图像3

Assign to Video Thumbnail→分配给视频缩略图 转换为实时实时Photoshop 3D←Convert to Live Photoshop 3D 转换为可编辑文字

← Convert to Editable Text 从文字创建形状

←Create Sharps from Text 从文字创建轮廓线

←Create Masks from Text 自动跟踪

← Auto-trace...Pre-compose„←预合成

======== Effect菜单

特效控制 ←Effect Controls 上一个特效 ←Reduce Interlace Flicker

全部删除 ←Remove All

有储收藏 ←Save Favorite

应用收藏 ←Apply Favorite

最近收藏 ←Recent Favorites

三维通道 ←3D Channel

┗3D Chaccel Extract →提取三维通道

Depth Matte

→深度蒙版

Depth of Field

→场深度(景深)

ExtractoR

→提取器

Fog 3D

→雾化3D

ID Matte

→ID蒙版

Identifier

→标识符

音频 ←Audio

┗Backwards

→倒播

Bass & Treble

→低音和高音

Delay

→延迟

Flange & Chorus →变调&和声

High-Low Pass

→高通/低通

Modulator

→调制器

Parametric EQ

→EQ参数

Reverb

→混响

Stereo Mixer

→立体声混合Tone

→音质 模糊与锐化 ←Blur & Sharpen

┗Bilateral Blur

→双向模糊

Box Blur

→盒状模糊

CC Radial Blur

→CC放射状模糊

CC Radial Fast Blur

→Ccy放射状快速模糊

CC Vector Blur

→CC矢量模糊

Channel Blur

→通道模糊

Compound Blur

→复合模糊

Directional Blur

→方向模糊

Fast Blur

→快速模糊

Gaussian Blur

→高斯模糊

Lens Blur

→镜头模糊

Radial Blur

→径向模糊

Reduce Interlace Flicker →降低隔行扫描闪烁

Sharpen

→锐化

Smart Blur

→智能锐化

Unsharp Mask

→非锐化遮罩

通道 ←Channel

┗Alpha Levels

→Alpha色阶

Arithmetic

→运算

Blend

→混合Calculations

→计算

CC Composite

→CC合成操作

Channel Combiner

→通道组合Compound Arithmetic →复合运算

Invert

→反相

Minimax

→扩亮扩暗

Remove Color Matting →移除蒙版颜色

Set Channels

→设置通道

Set Matte

→设置蒙版

Shift Channels

→转换通道

Solid Composite

→实色合成 颜色校正 ←Color Correction

┗Auto Color

→自动颜色

Auto Contrast

→自动对比度

Auto Levels

→自动色阶

Brightness & Contrast

→亮度和对比度

Broadcast Contrast

→广播级颜色

CC Color Offset

→色彩偏移

CC Toner

→CC调色

Channel Color

→更改颜色

Change to Color

→转换颜色

Channel Mixer

→通道混合Color Balance

→色彩平衡

Color Balance(HLS)

→色彩平衡(HLS)

Color Link

→色彩链接

Color Stabilizer

→色彩平衡器

Colorama

→彩色光

Curves

→曲线

Equallize

→色彩均化

Exposure

→曝光

Gamma/Pedestal/Gain

→伽玛/基色/增益

Hue/Saturation

→色相/饱和度

Levels Color

→分色

Levels

→色阶

Levels(Individual Controls)→独立色阶控制

Photo Filter

→照片滤镜

PS Arbitrary Map

→PS 任意贴图

Shadow/Highlight

→阴影/高光

Tint

→浅色调

Tritone

→三色调

扭曲 ←Distort

┗Bezier Warp

→贝塞尔弯曲

Bulge

→凹凸镜(膨胀)

CC Bend It

→CC弯曲

CC Bender CC

→弯曲器

CC Blobbylize CC

→CC融化溅落点

CC Flo Motion

→CC两点扭曲

CC Griddler

→CC网格变形

CC Lens

→CC透镜

CC Page Turn

→CC卷页

CC Power Pin

→CC动力角点

CC Rripple Pulse

→CC涟漪扩散

CC Slant

→CC倾斜

CC Smear

→CC涂抹

CC Split

→CC分割

CC Split2

→CC分割2

CC Tiler

→平铺

Corner Pin

→边角定位

Displacement Map

→置换

Liquify

→液化

Magnify

→放大

Mesh Warp

→网格变形

Mirror

→镜像

Offset

→位移

Optics Compensation →光学补偿

Polar Coordinates

→极坐标

Puppet

→木偶

Ripple

→波纹

Reshape

→形变

Smear

→涂抹

Spherize

→球面化

Transform

→变换

Turbulent Displace →剧烈置换

Twirl

→扭转

Warp

→弯曲

Wave Warp

→波形弯曲

表达式控制 ←Expression Controls

┗Angle Control

→角度控制

Checkbox Control →复选框控制

Color Control

→色彩控制

Layer Control

→图层控制

Point Control

→点控制

Slider Control

→滑杆控制 生成←Generate

┗4-Color Gradient

→四色渐变

Advanced Lightning →高级闪电

Audio Spectrun

→音频频谱

Audio Waveform

→音频波形

Beam

→光束

CC Glue Gun

→CC 喷胶枪

CC Light Burst 2.5 →CC突发光2.5

CC Light Rays

→CC光线

CC Light Sweep

→CC扫光

Cell Pattern

→蜂巢图案

Checkerboard

→棋盘

Circle

→圆

Ellipse

→椭圆

Eyedropper Fill

→吸色管填充

Fill

→填充

Fractal

→分形

Grid

→网格

Lens Flare

→镜头光晕

Paint Bucket

→油漆桶

Radio Waves

→电波

Ramp

→渐变

Scribble

→涂鸦

Stroke

→描边

Vegas

→勾画

Write-on

→书写

键控 ←Keying

┗CC Simple Wire Removal →CC简单金属移除

Color Difference Key

→色彩差异键

Color Key

→色彩键

Color Range

→色彩范围

Difference Matte

→差异蒙版

Extrace

→提取(抽出)

Inner/Outer Key

→内部/外部键

Keylight(1.2)

→Keylight(1.2)

Linear Color Key

→线性色彩键

Luma Key

→亮度键

Spill Suppressor

→溢色抑制

蒙版←Matte

┗Matte Choker →蒙版抑制

Simple Choker →简单抑制 噪波与颗粒←Noise & Grain

┗Add Grain

→添加颗粒

Dust & Scratches→灰尘与刮痕

Fractal Noise

→分形噪波

Match Grain

→匹配颗粒

Median

→中值

Noise

→噪波

Noise Alpha

→Alpha噪波

Noise HLS

→HLS噪波

Noise HLS Auto →自动HLS噪波

Remove Grain

→移除颗粒

Turbulent Noise →紊乱杂波 旧版本←Obsolete

┗Basic 3D

→基本3D

Basic Text →基本文字

Lightning →闪电

Path Text →路径文字 绘图←Paint

┗Paint →绘图

Vector Paint →失量绘图 透视←Perspective

┗3D Glasses

→3D眼睛

Bevel Alpha

→斜面Alpha

Bevel Edges

→斜角边

CC Cylinder

→CC圆柱体

CC Sphere

→CC球体

CC Spotlight →CC聚光灯

Drop Shadow

→阴影

Radial Shadow →放射阴影 模拟仿真←Simulation

┗Card Dance

→卡片舞蹈

Caustics

→焦散

CC Ball Action

→CC滚珠操作

CC Bubbles

→CC吹泡泡

CC Drizzle

→CC细雨滴

CC Hair

→CC毛发

CC Mr.Mercury

→C水银滴落

CC Particle Systems II →CC粒子仿真系统II

CC Particle World

→CC粒子仿真世界

CC Pixel Polly

→CC像素多边形

CC Rain

→CC下雨

CC Scatterize

→CC散射效果

CC Sonw

→CC下雪

CC Star Burst

→CC星爆

Foam

→泡沫

Particle Playground

→粒子运动

Shatter

→碎片

Wave World

→水波世界

风格化 ←Stylize

┗Brush Strokes →笔触

Cartoon

→卡通

CC Burn Film

→CC胶片烧灼

CC Glass

→CC玻璃

CC Kaleida

→万花筒

CC Mr.Smoothie →CC形状颜色映射

CC RepeTile

→CC重复平铺

CC Threshold →CC阈值

CC Threshold RGB →CC RGB阈值

Color Emboss →彩色浮雕

Emboss →浮雕

Find Edges →查找边缘

Glow 辉光

Mosaic →马赛克

Motion Tile →动态平铺

Posterize →招贴画

Roughen Edges →粗糙边缘

Scatter →散射

Strobe Light →闪光灯

Texturize →材质纹理

Threshold →阈值

Synthetic Aperture ←SA Color Finesse 2 文字 ←Text ┗Numbers →编号

Timecode →时间码

时间 ←Time ┗CC Force Motion Blur →CC强制动态模糊 CC Time Blend →CC时间融合

CC Time Blend FX →CC时间融合 FX CC Wide Time →CC宽泛时间 Echo →拖尾

Posterize Time →抽帧 Time Difference →时间差

Time Displacement →时间置换 Timewarp →时间扭曲

过渡 ←Transition ┗Block Dissolve →快溶解 Card Wipe →卡片擦除

CC Glass Wipe →CC玻璃状擦除 CC Grid Wipe →CC网格擦除 CC Image Wipe →CC图像擦除 CC Jaws →CC海鱼

CC Light Wipe →CC照明灯擦除

CC Radial ScaleWipe →CC径向缩放擦除 CC Scale Wipe →CC拉伸式缩放 CC Twister →CC龙卷风 Gradient Wipe →渐变擦除 Tris Wipe →形状划变 Linear Wipe →线性擦除 Radial Wipe →径向擦除 Venetian Blinds →百叶窗

实用工具 ←Utility

┗Cineon Converter →Cineon转换

Color Profile Converter →色彩方案转换

Grow Bounds →范围扩散

HDR Compander →HDR压缩

HDR Hightlight Compression →HDR高光压缩

========= Animation菜单

Save Animation Preset→保存动画预置

Apply Animation Preset→应用动画预置

Recent Animation Presets→最近使用的动画预置 Browse Presets→浏览预置

添加关键帧 ← Add Keyframe 切换保持关键帧 ← Toggle Hold Keyframe

关键帧插值 ← Keyframe Interpolation...关键帧速率 ← Keyframe Velcity...关键帧助手 ← Keyframe Assistant

┗Convert Audio to Keyframes → 转换音频为关键帧

Convert Expression to Keyframes → 转换表达式为关键帧

Easy Ease

→ 缓和曲线

Easy Ease In

→ 缓和曲线淡入点

Easy Ease Out

→ 缓和曲线淡出点

Exponential Scale

→ 时间反向关键帧

RPF Camera Import

→ RPF摄象机导入

Sequence Layers...→ 序列图层

Time-Reverse Keyframes

→ 指数比例

文字动画 ← Animate Text

┗Enable Per-character 3D→激化逐字3D化 Anchor Point

→ 轴心点

Position

→ 位置

Scale

→ 缩放

Skew

→ 倾斜

Rotation

→ 旋转

Opacity

→ 不透明度

All Transform Properties

→ 所有变换

Fill Color

→ 填充色 ┗RGB →RGB

Hue →色相

Saturation →饱和度

Brightness →亮度

Opacity →透明度

Stroke Color

→ 描边色

┗RGB →RGB

Hue →色相

Saturation →饱和度

Brightness →亮度

Opacity →透明度

Stroke Width

→ 描边宽度

Tracking

→ 跟踪

Line Anchor

→ 行定位

Line Spacing

→ 行间距

Character Offset → 字符偏移

Character Value

→ 字符值

Blur →模糊

添加文字选择器 ← Add Text Selector

┗Range → 范围

Wiggly → 抖动

Expression

→表达式 移除所有文字动画 ← Remove All Text Animators

添加表达式 ← Add Expression 分割尺寸←

Separate Dimensions

动态跟踪← Track Motion

稳定运动 ← Stabilize Motion

追踪当前属性 ← Track this property

显示关键帧 ← Reveal Animating Properties

显示已修改属性 ← Reveal Modified Properties ======= View菜单

新建视图 ← New Viewr

放大 ← Zoom In

缩小 ← Zoom Out

分辩率 ← Resolution

┗Full

→ 最佳

Half

→ 一半

Third

→ 三分之一

Quarter

→ 四分之一

Custom....→ 自定义

使用显示器色彩管理 ←Use Display Color Management 模式输出← 输出Simulate Output

隐藏/显示标尺 ← Show Rulers

隐藏/显示辅助线 ← Hide Guides

吸附辅助线 ← Snap To Guides

锁定辅助线 ← Lock Guides

清楚辅助线 ← Clear Guides

隐藏/显示网格 ← Show Grid

吸附网格 ← Snap to Grid

视图选项 ← View Options...显示图层控制 ← Show Layer Controls

重置3D视图 ← Reset 3D View

切换3D视图 ← Switch 3D View

┗Active Camera → 有效摄象机

Front

→ 前视图

Left

→ 左视图

Top

→ 顶视图

Back

→ 后视图

Right

→ 右视图

Bottom

→ 底视图

Custom View 1 → 自定视图1

Custom View 2 → 自定视图2

Custom View 3 → 自定视图3 分配快捷键给“有效摄像机” ←Assign Shortcut to““Active Camera” 切换到最近的3D视图 ← Switch To Last 3D View

查看所选图层 ← Look At Selected Layers

查看所有图层 ← Look At All Layers

前往指定时间 ← Go To Time...========== Window菜单

工作区 ←Workspace

┗All Panels

→全部面板

Animation

→动画

Effests

→特效

Minimal

→简约

Motion Tracking →动态跟踪

Paint

→绘图

Standard

→标准

Text

→文字

Undocked Panels →解除面板停靠

New Workspace

→新建工件区

Delete Workspace →删除工作空间

Reset“All Panels”→重置“标准”工作区

分配快捷键给“标准”工作区→Assign Shortcut to “All Panels” Workspace

对齐 ←Align

音频 ←Audio

画笔 ←Brushes 字符调板 ←Character 效果和预置←Effects &Presets 信息调板 ←Info 智能遮罩插值 ←Mask Interpolation 元数据←Metadata 动态草图 ←Motion Sketc 绘画 ←Paint 段落 ←Paragraph 预览控制台←Preview平滑器←Smoother 工具箱 ←Tools 跟踪←Tracker 摇摆器←Wiggler 合成←1 Composition 特效控制台←2Effect Controls 流程图←3 Flowchart 素材←4 Footage 图层←5 Layer 工程←6 Project 渲染队列←7 Render Queue 时间线←8 Timeline

第二篇:中英文对照A

《美国口语惯用法例句集粹》A

A(Page 1-4)

1.about

1)

2)

3)

4)

5)

6)

7)I'd like to know what this is all about.我想知道这到底是怎么回事。How about a fish sandwich? 来一块鱼肉三明治怎么样?What about me? 我怎么样?I'm not about to go in that old house.我是不会进那幢旧房子的!Yes I remember that night.What about it? 是的,我记得那个晚上,那又怎样?What's this all about? 这到底是怎么回事?It's about time you showed up!差不多是你该露面的时候了。

2.above

1)

2)Above all, I want everything quiet.首要的是:我要一切保持安定。Tom thinks he's above hard work.汤姆认为自己没必要努力工作。

3.act

1)

2)

3)

4)

5)

6)Would you please act out what happened? 你能把发生的事演示一下吗?Watch Ricky.He sometimes likes to act up in class.注意里基,他又是喜欢在课堂上捣蛋。That profane comedian needs to clean up his act.那个爱说粗言秽语的喜剧演员应该净化一下自己的言行。We need to get our act together and come to see you.我们需要统一意见后来见你。The newspapers called the earthquake an act of God.报纸上称那次地震为天灾。Masa is a class act.玛莎是位杰出的女性。

4.action

1)

2)

3)

4)We're going to bring action against our debtors.我们打算控告我们的债务人。Did you see any action in yesterday's ballgame? 昨晚的棒球比赛中你看到有什么有趣的精彩场面吗?Our community is going to take action against the proposed waste dump.我地区要采取行动反对那项垃圾处理场的提案。Jim wants to go where the action is.吉姆想去有刺激性的地方。

5.advantage

1)

2)Our opponents have a height advantage on us.我们的对手在身高上比我们占有优势。Nobody likes to be taken advantage of.没有人喜欢被捉弄(或:被欺骗、利用)

6.after

1)

2)

3)

4)I think that girl is after you.我想那女孩是在追你。It looks like things are gonna work out after all.看起来事情终会解决的。This soft drink has a nasty aftertaste.这软饮料有种让人难受的余味。I see your point, but don't you think it's way after the fact.我明白你的意思,但你不觉

得这已是“事后诸葛亮”了吗?

7.again

1)I could go to Japan again and again.我可以一而再、再而三地去日本。(注:意指不会感到

厌倦)

8.age

1)

2)Would you please act your age!请你做事要有一个与自己年龄相称的样子。This is a “coming of age” movie.这是一部成人影片。

9.air

1)

2)

3)

4)

5)

6)

7)

8)

9)I need to go outside and get some air.我需要出去呼吸点新鲜空气。I don't know what's wrong, but can feel it in the air.虽然我不知道到底是出了什么差错,但我能隐隐约约感觉到。Mike was sad when they took his favorite program off the air.当迈克喜欢的节目被取消时,他感到很伤心。The sale of our house is still up in the air.我们的房子出勤率售一事还没有最后定下来。After winning the championship, I felt I could walk on air.获得冠军后,我飘飘欲仙。Your sister is such an airhead.你姐姐真是来个没有头脑的人。Janet Jackson's new song is getting lots of airplay.珍妮〃杰克逊的新歌到处都在不断地播放。That last time I took a plane, I got airsick.上次我乘飞机时晕机了。I hope there's no bad air between us.我希望我们之间的关系不要很别扭。

10.all

1)

2)

3)

4)

5)

6)

7)

8)

9)

10)

11)

12)

13)It's looks like we won't be going after all.看起来最后我们还是不能去。We've all but finished the project.我们已几乎完成了那个项目。All in all I'd say it's been a very productive day.总的来说,我认为这一天过得很充实。Let's go all-out and win this game!让我们尽全力来打赢这场比赛。We knew it was all over when we saw the building burst.当我们看见那座建筑突然起火时,我们知道一切全完了。We wish you all the best.我们大家祝福你一切如意。If it's all the same to you, I'd just as soon not go.如果这对你都是一回事的话,我就不想去了。They were running from the police like all get-out.他们以极快的速度逃脱警察的追赶。I didn't see them come in at all.我根本高没有发现他们的进来。Let's settle this matter once and for all.让我们来把这个问题一次性地彻底解决掉。Mark is an all-around athlete.马克是一个全能运动员。Did you get to play in the all-star game? 你入选全明星队的比赛了吗?He bloke the all-time record in the 100-meter run at his school.他打破了他所在的学校

100米跑的历史最高记录。

11.alley

1)Working on cars isn't up my alley.修理汽车不是我拿手的活儿。

12.alone

1)

2)I just wanna be left alone.我只是想一个人呆会儿。Can't you just leave well enough alone? 你不能少管一些闲事吗?

13.along

1)

2)You knew all along what was going on.你从一开始就知道所发生的事。Debbie doesn't get along with Steve.戴比和史蒂夫相处得不好。

1)

2)

3)

4)

5)Mr.Pak came here searching for the American dream.帕克先生来到这儿寻求他的“美国梦”。Some foreigners become Americanized while living in the U.S.一些外国人在美国居住时被美国化了。Not having any job freedom would be totally unAmerican.没有选择职业的自由是完全违背美国精神传统的。Bill is an all-American quarterback.比尔是全美(橄榄球)明星赛的四分卫队员。I just can't go on the American way.我无法适应美国方式。

15.animal

1)

2)Water-skiing really brings out the animal in Tom.滑水运动真正激发出了汤姆的活力与激情。The young actor emits a lot of animal magnetism on the screen.那个年轻演员在荧幕

上充分显示出他的性魅力。

16.answer

1)I called Emi but there was no answer.我给埃米打了电话,但是没人接。

17.apple

1)

2)

3)

4)

5)Have you ever been to the Big Apple? 你去过纽约吗?Do I sense an apple of discord between you two? 你问我有没有感觉出你们两人之间的不和,是吗?Heather is the apple of my eye.希瑟是我的掌上明珠。Rita likes to keep everything in apple-pie order.丽塔喜欢把一切都弄得井井有条。Dennis has always been an apple polisher.丹尼斯一直就是一个马屁精。

18.arm

1)

2)

3)

4)You don't have to twist my arm to get me to go with you.用不着你强迫我跟你走。My father is a hopeless armchair quarterback.我爸爸是一个没救了的纸上谈兵的人。The suspects are armed and dangerous.嫌疑犯带有武器,十分危险。Every spring the park is filled with lovers walking arm in arm.每到春天公园里到处都是

手挽手散步的恋人。

19.around

1)

2)Coach Johnson has been around for 30 years.约翰逊教练已有三十年的经验了。Someone is on duty here around-the-clock.有人在这里昼夜值班。

20.as

1)

2)

3)

4)

5)

6)It looks as if someone has already been here.看起来在人来过这里了。As for me, I'm going home.至于我,我准备回家。Marty is acting as if nothing happened.马蒂表现得像什么也没发生过一样。I want this room left as is.我希望这间房子保持原样。The changes will begin taking place as of tomorrow.变动从明天开始实施。Police are baffled as to the whereabouts of the kidnappers.警察局搜寻绑架者的工作受

挫。

1)

2)

3)

4)Our gas bill average about $50 a month.我们每个月的煤气费平均50美元。On the average, I'd say we eat chicken once a week.我们平均每周吃一次鸡肉。Kent describes himself as just an average Joe.肯特视自己为一名普通的美国人。On the average day, over 100,000 kids bring guns to school in the U.S.在美国平常日

子里,有100,000个孩子带手枪去上学。

22.away

1)

2)

3)

4)

5)What makes you think you're gonna get away with this? 是什么使你认为你可以免受处罚?I wish they'd do away with these complicated tax forms.我希望他们能费除掉这些复杂的税务表格。We're planning a weekend getaway for our anniversary.我们正在为庆祝我们的纪念日而安排一次周末的外出活动。Tom wants to run away from home.汤姆想从家里出逃。Dave and Kathy are going to steal away on vacation.戴夫和凯茜计划在假期里偷偷跑出

去。

第三篇:中英文对照

AEROFLEX “亚罗弗”保温 ALCO “艾科”自控 Alerton 雅利顿空调 Alfa laval阿法拉伐换热器 ARMSTRONG “阿姆斯壮”保温 AUX 奥克斯

BELIMO 瑞士“搏力谋”阀门 BERONOR西班牙“北诺尔”电加热器 BILTUR 意大利“百得”燃烧器 BOSIC “柏诚”自控 BROAD 远大

Burnham美国“博恩汉”锅炉 CALPEDA意大利“科沛达”水泵 CARLY 法国“嘉利”制冷配件 Carrier 开利 Chigo 志高

Cipriani 意大利斯普莱力

CLIMAVENETA意大利“克莱门特” Copeland“谷轮”压缩机 CYRUS意大利”赛诺思”自控 DAIKIN 大金空调

丹佛斯自控 Dorin “多菱”压缩机

DUNHAM-BUSH 顿汉布什空调制冷 DuPont美国“杜邦”制冷剂 Dwyer 美国德威尔 EBM “依必安”风机

ELIWELL意大利“伊力威”自控 Enfinilan 英国“英菲尼兰“阀门 EVAPCO美国“益美高”冷却设备 EVERY CONTROL意大利“美控” Erie 怡日

FRASCOLD 意大利“富士豪”压缩机 FRICO瑞典“弗瑞克”空气幕 FUJI “富士”变频器

FULTON 美国“富尔顿”锅炉 GENUIN “正野”风机 GREE 格力

GREENCOOL格林柯尔 GRUNDFOS “格兰富”水泵 Haier 海尔 Hisense 海信 HITACHI 日立

霍尼韦尔自控 Johnson 江森自控 Kelon 科龙

KRUGER瑞士“科禄格”风机 KU BA德国“库宝”冷风机 Liang Chi 良机冷却塔 LIEBERT 力博特空调 MARLEY “马利”冷却塔 Maneurop法国“美优乐”压缩机 McQuary 麦克维尔 Midea 美的 MITSUBISHI三菱

Munters 瑞典“蒙特”除湿机 Panasonic 松下 RANCO “宏高”自控

REFCOMP意大利“莱富康”压缩机 RIDGID 美国“里奇”工具 RUUD美国“路德”空调 RYODEN “菱电”冷却塔 SanKen “三垦”变频器 Samsung 三星 SANYO 三洋

ASWELL英国森威尔自控 Schneider 施耐德电气 SenseAir 瑞典“森尔”传感器 SIEMENS 西门子

SINKO ",28商机网;新晃“空调 SINRO “新菱”冷却塔 STAND “思探得”加湿器 SWEP 舒瑞普换热器 TECKA “台佳”空调 Tecumseh“泰康”压缩机 TRANE 特灵

TROX德国“妥思”风阀 VASALA芬兰“维萨拉”传感器 WILO德国“威乐”水泵 WITTLER 德国”威特”阀门 YORK 约克

ZENNER德国“真兰”计量

第四篇:中英文对照

医院中英文对照

发热门诊Have Fever主治医师Doctor-in-charge 供应室Supply Room谢绝入内No entering 红灯亮时谢绝入内No entering when red light

彩超、心电图Colorful Cardiogram/ECG住院楼Inpatient Building 透析血磁EndoscopeDept.护士Nueser康复理疗科RehabilitationPhysiotherapyDept.中药计价China medical price account肛肠科Ano-proctology

皮肤、肛肠、男性科、泌尿科候诊Dermatology、Ano-proctology、male Urology Clinic 皮肤科、肛肠科、男性科、泌尿科Dermatology、Ano-proctology、male Urology Dept 中医科Traditional Chinese Medicine五官科ENT Dept.男性科、泌尿科 Male urology Dept.安全出口Exit

预防保健科Medical center for health preventionand care

后勤科、药库Logistic Room、Seore入院登记In-patient Admisson 高压氧治疗Hyperbaric Oxygehation Therapy碎石中心ESWL Center 急救中心Emergency Center挂号收费Registration

中心药房Cenreral Pharmacy内科门诊Internal Medicine Clinic会议室Meeting Room手外科Hand Surgery 产科Obstentrics Dept.骨外科Orthopedics Dept.神经、烧伤外科Neurosurgery.Plaseric surgey Dept.麻醉科Anaesthesiology手术室Operation Room 泌尿、肿瘤外科Urologic.Gumorsurgery Dept.妇科Gynecology Dept.内二科Internal Medicine.Ward 2产房及爱婴中心Delivery Room内一科Internal Medicine.Ward 1洗手间Toilet

普外、胸外科Surgey、Thoracic Surgey Dept.皮肤科Dermatology Dept.中医骨伤科Traditional Mediaine or Thopaedics餐厅Dining Room 配餐室Pantry Room后勤科Logistics Dept.电工室Electrician Room接待室Dermatology Room 内、儿科候诊 Internal medicine.Pediatrics功能检查候诊Function Exam 中医科候诊TCM Clinic放射科候诊Radiology Clinic 妇科门诊Gynecology Dept.产科候诊Obstentrics Clinic 肛肠科候诊Ano-proctology妇科候诊Gynecology Clinic 产科门诊Obstentrics Dept.五官科候诊ENT.Clinic 外科候诊Surgery Clinic输液中心Transfusion Center 皮肤、泌尿科候诊 Dermatology.Male Urology Clinic检验候诊Clinical Laborotories 家属休息Relation Rest Room口腔科门诊Stomatology Clinic 内儿科Internal Medicine.Pediaarics镜检科Endoscope Dept.外科Surgrey Dept.检验中心Laboratory Center 功能检查Function Exam Dept.登记处Registration 预防保健门诊Hygine & Public Health Dept.收费处Cashier 美容科、镜检科门诊 Cosmetology Dept.Endoscope Clinic

收费健康发证Gharge lssue Bill of Health试敏观察室Scratch Espial Room

第五篇:中英文对照

共轨技术

随着人们对低油耗、低废气排放、发动机低噪声的需求越来越大,对发动机和燃油喷射系统的要求也越来也高。对柴油发动机燃油喷射系统提出的要求也在不断增加。更高的压力、更快的开关时间,以及根据发动机工况修订的可变的流量速率曲线,已经使得柴油发动机具有良好的经济性、低污染、高动力性,因此柴油发动机甚至进入了豪华高性能轿车领域。达到这些需求的前提是拥有一个可以精确雾化燃油并具有高喷油压力的燃油喷射系统。同时,喷油量必须精确计算,燃油流量速率曲线必须有精确的计算模型,预喷射和二次喷射必须能够完成。一个可以达到以上需求的系统即共轨燃油喷射系统。

共轨系统包括以下几个主要的部分: ①低压部分,包含燃油共轨系统组件。

②高压系统,包含高压泵、油轨、喷油器和高压油管等组件。

电控柴油机系统EDC主要由系统模块,如传感器、电子控制单元和执行机构组成。共轨系统的主要部分即喷油器。它们拥有一个可以快速开关喷嘴的执行阀(电磁阀或压电触发器),这就允许对每个气缸的喷射进行控制。

所有的喷油器都由一个共同的油轨提供燃油,这就是“共轨”的由来。在共轨燃油喷射系统中,燃油喷射和压力的产生是分开的。喷油压力的产生与发动机转速和喷油量无关。EDC控制每个组件。

(1)压力产生。

燃油喷射和压力的产生是通过蓄能器分离开来。将具有压力的燃油提供给为喷射做好准备的共轨系统的蓄能器。

由发动机驱动的连续运转的高压泵提供所需喷油的压力。无论发动机的转速高低,还是燃油喷射量的多少,油轨中的压力均维持在一定值。由于几乎一致的喷油方式,高压泵的设计可以小的多,而且它的驱动转矩可以比传统燃油喷射系统低,这源于高压泵的负载很小。

高压泵是径向活塞泵,在商用车上有时会使用内嵌式喷油泵。(2)压力控制

所应用的压力控制方法主要取决于系统。

一种控制油轨压力的方式是通过一个压力控制阀对高压侧进行控制。不需喷射的燃油通过压力控制阀流回到低压回路。这种控制回路允许油轨压力对不同工况(如负载变化时)迅速做出反应。

在第一批共轨系统中采用了对高压侧的控制。压力控制阀安装在燃油轨道上更可取,但是在一些应用中,它被直接安装在高压泵中。

另一种控制轨道压力的方式是进口端控制燃油供给。安装在高压泵的法兰上的计量单元保证了泵提供给油轨精确的燃油量,以维持系统所需要的喷油压力。

发生故障时,压力安全阀防止油轨压力超过最大值。

在进口端对燃油供给的控制减少了高压燃油的用量,降低了泵的输入功率。这对燃油消耗起到积极的作用。同时,流回油箱的燃油温度与传统高压侧控制的方法相比得到了降低。

双执行器系统也是一种控制轨道压力的方式,它通过计算单元对压力进行控制,并且通过压力控制阀对高压端进行控制,因此同时具备高压侧控制与进口端燃料供给控制的优势。

(3)燃油喷射

喷油器直接将燃料喷到发动机的燃烧室。它们由与燃油轨道直接相连的短高压油轨提供燃油。发动机的控制单元通过与喷油器结合在一起的控制阀的开闭控制喷油嘴的开关。

喷油器的开启时间和系统油压决定了燃油供给量。在恒压状态下,燃油供给量与电磁阀的开启时间成正比,因此与发动机或油泵的转速(以时间为计量的燃油喷射)无关。

(4)液压辅助动力

与传统燃油喷射系统相比,将压力的产生与燃油的喷射分离开来,有利于燃烧室的充分燃烧。燃油喷射压力在系统中基本可以自主选择。目前最高燃油压力为1600巴,将来会达到1800巴。

共轨系统通过引入预喷射或多次喷射可以进一步减少废气排放,也能明显降低燃烧噪声。通过多次触发高速转换阀的开闭可以在每个喷射周期内实现多达5次的喷射。喷油针阀的开闭动作是液压辅助元件助力的,以保证喷射结束的快速性。

(5)控制和调节

发动机的控制单元通过传感器检测加速踏板的位置以及发动机和车辆的当前工况。采集到的数据包括:

① 曲轴转速和转角; ② 燃油轨道的压力; ③ 进气压力;

④ 进气温度、冷却液温度和燃油温度; ⑤ 进气量; ⑥ 车速等。

电控单元处理输入信号。与燃烧同步,电控单元计算施加给压力控制阀或计算模块、喷油器和其他执行机构(如EGR阀,废气涡轮增压器)的触发信号。

喷油器的开关时间应很短,采用优化的高压开关阀和专业的控制系统即可实现。

根据曲轴和凸轮轴传感器的数据,对照发动机状态(时间控制),角度/时间系统调节喷油正时。电控柴油机系统(EDC)可以实现对燃油喷射量的精确计算。此外,EDC还拥有额外的功能以进一步提高发动机的响应特性和便利性。

其基本功能包括对柴油燃油喷射正时的精确控制,和在给定压力下对油量的控制。这样,它们就保证了柴油发动机具有能耗低、运行平稳的特点。

其他开环和闭环控制功能用于减少废气排放和燃油消耗,或提供附加的可靠性和便利性,具体例子有:

① 废气在循环控制; ② 增压控制; ③ 巡航控制;

④ 电子防盗控制系统等。(6)控制单元结构。

由于发动机控制单元通常最多有8个喷油器输出口,所以超过八缸的发动机需要两个控制单元。它们通过内置高速CAN网络的“主/从”接口进行连接,因此也拥有较高的微控制器处理能力。一些功能被 分配给某个特定的控制单元(如燃料平衡控制),其功能根据需求情况(如检测传感器信号)可以动态地分配给一个或多个控制单元。

The Common Rail Calls for lower fuel consumption, reduced exhaust-gas emission, and quiet engines are making greater demands on the engine and fuel-injection system.The demands placed on diesel-engine fuel-injection systems are continuously increasing.Higher pressures, faster switching times, and a variable rate-of-discharge curve modified to the engine operating state have made the diesel engine economical, clean, and powerful.As a result, diesel engines have even entered the realm of luxury-performance sedans.These demands can only be met by a fuel-injection pressure.At the same time the injected fuel quantity must be very precisely metered, and the rate-of-discharge curve must have an exact shape, and pre-injection and secondary injection must be performable.A system that meets these demands is the common-rail fuel-injection system.The main advantage of the common-rail system is its ability to vary injection pressure and timing over a broad scale.This was achieved by separating pressure generation(in the high-pressure pump)from the fuel-injection system(injection).The rail here acts as a pressure accumulator.Principle of the Common Rail The common-rail system consists of the following main component groups: ① The low-pressure stage, comprising the fuel-supply system components;② The high-pressure system, comprising components such as the high-pressure pump, fuel-rail, injector, and high-pressure fuel lines.The electronic diesel control(EDC), consisting of system modules, such as sensors, the electronic control unit, and actuators.The key components of the common-rail system are the injectors.They are fitted with a rapid-action valve(solenoid valve or piezo-triggered actuator)which opens and closes the nozzle.This permits control of the injection process for each cylinder.All the injectors are fed by a common fuel rail, this being the origin of the term “common rail”.In the common-rail fuel-injection system, the function of pressure generation and fuel injection are separate.The injection pressure is generated independent of the engine speed and the injected fuel quantity.The electronic diesel control(EDC)controls each of the components.(1)Pressure Generation.Pressure generation and fuel injection are separated by means of an accumulator volume.Fuel under pressure is supplied to the accumulator volume of the common

rail ready for injection.A continuously operating high-pressure pump driven by the engine produces the desired injection pressure.Pressure in the fuel rail is maintained irrespective of engine speed or injected fuel quantity.Owing to the almost uniform injection pattern, the high-pressure pump design can be much smaller and its drive-system torque can be lower than conventional fuel-injection systems.This results in a much lower load on the pump drive.The high-pressure pump is a radial-piston pump.On commercial vehicles, an in-line fuel-injection pump is sometimes fitted.(2)Pressure Control The pressure control method applied is largely dependent on the system.One way of controlling rail pressure is to control the high-pressure side by a pressure-control valve.Fuel not required for injection flows back to the low-pressure circuit via the pressure-control valve.This type of control loop allows rail pressure to react rapidly to changes in operating point(e.g.in the event of load changes).Control on the high-pressure side was adopted on the first common-rail systems.The pressure-control valve is mounted preferably on the fuel rail.In some applications, however, it is mounted directly on the high-pressure pump.Another way of controlling rail pressure is to control fuel delivery on the suction side.The metering unit flanged on the high-pressure pump makes sure that the pump delivers exactly the right quantity of fuel rail in order to maintain the injection pressure required by the system.In a fault situation, the pressure-relief valve prevents rail pressure from exceeding a maximum.Fuel-delivery control on the suction side reduces the quantity of fuel under high pressure and lowers the power input of the pump.This has a positive impact on fuel consumption.At the same time, the temperature of the fuel flowing back to the fuel tank is reduced in contrast to the control method on the high-pressure side.The two-actuator system is also a way of controlling rail pressure, which combines pressure control on the suction side via the metering unit and control on the high-pressure side via the pressure-control valve, thus marrying the advantages of high-pressure-side control and suction-side fuel-delivery control.(3)Fuel Injection.The injectors spray fuel directly into the engine’s combustion chambers.They are supplied by short high-pressure fuel lines connected to the fuel rail.The engine control unit controls the switching valve integrated in the injector to open and close

the injector nozzle.The injector opening times and system pressure determine the quantity of fuel delivered.At a constant pressure, the fuel quantity delivered is proportional to the switching time of the solenoid valve.This is, therefore, independent of engine or pump speed(time-based fuel injection).(4)Potential Hydraulic Power.Separating the functions of pressure generation and fuel injection opens up future degrees of freedom in the combustion process compared with conventional fuel-injection systems;the injection pressure at pressure at present is 160 MPa;in future this will rise to 180 MPa.The common-rail system allows a future reduction in exhaust-gas emissions by introducing pre-injection events or multiple injection events and also attenuating combustion noise significantly.Multiple injection events of up to five per injection cycle can be generated by triggering the highly rapid-action switching valve several times.The nozzle-needle closing action is hydraulically assisted to ensure that the end of injection is rapid.(5)Control and Regulation.The engine control unit detects the accelerator-pedal position and the current operating states of the engine and vehicle by means of sensors.The data collected includes:

① Crankshaft speed and angle;② Fuel-rail pressure;③ Charge-air pressure:

④ Intake air, coolant temperature, and fuel temperature: ⑤ Air-mass intake: ⑥ Road speed, etc.The electronic control unit evaluates the input signals.In sync with combustion, it calculates the triggering signals for the pressure-control valve or the metering unit, the injectors, and the other actuators(e.g.the EGR valve, exhaust-gas turbocharger actuators, etc.).The injector switching times, which need to be short, are achievable using the optimized high-pressure switching valves and a special control system.The angle/time system compares injection timing, based on data from the crankshaft and camshaft sensors, with the engine state(time control).The electronic diesel control(EDC)permits a precise metering of the injected fuel quantity.In

addition, EDC offers the potential for additional functions that can improve engine response and convenience.The basic functions involve the precise control of diesel-fuel injection timing and fuel quantity at the reference pressure.In this way, they ensure that the diesel engine has low consumption and smooth running characteristics.Additional open-and close-loop control functions perform the tasks of reducing exhaust-gas emissions and fuel consumption, or providing added safely and convenience.Some examples are:

① Control of exhaust-gas recirculation;② Boost-pressure control;③ Cruise control;

④ Electronic immobilizer, etc.(6)Control Unit Configuration.As the engine control unit normally has a maximum of only eight output stages for the injectors, engines with more than eight cylinders are fitted with two engine control units.They are coupled within the “ master/slave ” network via an internal, high-speed CAN interface.As a result, there is also a high microcontroller processing capacity available.Some functions are permanently allocated to a specific control unit(e.g.fuel-balancing control).Other can be dynamically allocated to one or many of the control units as situation demand(e.g.to detect sensor signals).

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